Devlog #2


I confess, the past couple of weeks have been busy, so I haven't gotten too much done. I did a little debugging with the menus, added a skip button to the intro (to keep people sane), and added some much needed detail to the caves. I've been thinking of how I would add player progression (unlockable abilities, checkpoints, the works).

I also updated Godot from version 2.4 to version 3.0, so i'm still dealing with some of the changes in the script and tilemap.

I have run into a bit of an issue with the rest of the level design. I'm currently brainstorming what to put next. I think it's too early to fight the boss, but I don't know what else to do. If anyone has any ideas, It would be greatly appriciated if you could drop them in the comments below!

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